top of page
Writer's pictureEuropa Prime

Co-Design of a VR Game with the Neurodiverse: Year 2

Designers and researchers from EdGE at TERC and interns from Landmark College, a post-secondary institute for learners with ADHD, autism, dyslexia, and other learning differences, are co-designing a virtual reality (VR) game intended to engage a broad audience, including neurodivergent players, in STEM learning.

In this video, you will hear from current members of the co-design team as they reflect on what the co-design process has meant to them and how it has shaped the project.


Through the co-design process, individual team members have gained confidence, felt heard and respected, changed their own ways of listening and communicating, grown professionally, and shaped the game in both expected and unexpected ways.


Notably, because of co-design, an emphasis on inclusive communication, empathy, different preferences and tolerances, and non-overlapping perceptions have joined STEM in the content and narrative of the game.

“Nothing about us without us.”


Listen to the co-design team for the virtual reality game, Europa Prime, who are educational game designers, researchers from EdGE at TERC, and interns from Landmark College.


Landmark is a post-secondary institute for people with learning differences, including ADHD, autism, and dyslexia.


Our VR game is intended to engage a broad audience, including neurodivergent players in STEM learning and it was important to collaborate on ideas about characters, interactions, and inclusivity.

In this video we'd like to tell you about the co-design process and what it has meant to the project and to us. Here from the following folks and more.


You can watch the full video here





Keywords: Emerging Technologies, Broadening Participation, Informal Learning

Institution/Organizations: TERC, Landmark College, MXTreality

NSF Program: Advancing Informal STEM Learning (AISL)

1 view0 comments

Recent Posts

See All

Comments


bottom of page